All posts tagged Technology

Why I’m not (yet) interested in Flash/Air for Android

Over the last few days there’s been great fanfare about the release of Air for Android, and just a little while previously Flash 10 for Android, but no mention of either on my blog.

I’ve been working with Flash for about 15 years now, and more recently I’ve done quite a bit with Android…I have 3 native SDK Android apps in the market with over 30k downloads and 4.5 star ratings. So why haven’t I been combining the two skills?

Simple…. compare the number of Android devices available just this year:
…with the number of devices Flash 10 is compatible with:

Unfortunately my ‘ageing’ (8 months old!) HTC Hero, even though it happily runs Froyo, won’t run Flash (or of course Air) because of its hardware requirements. This is a big issue that no one seems to be mentioning, as even if your older phone can run Froyo and ever gets and update to it (many wont without hacking) it probably still can’t run Flash because of its hardware… and I’m not even sure what these hardware requirements are as nowhere seems to mention them? I have no idea of the numbers but I have a feeling that you’re cutting your available market drastically by not supporting an SDK < Froyo or only high end new phones.

While I applaud Adobe for all the work they’ve put in I think it’s going to be a while (6 months?) before enough new high end handsets are out there to make using Air a viable choice instead of the native SDK (which to be honest isn’t hard to pick up for someone used to AS3 and Flex)… although that swing may be increasing as more and more people I speak to are ready to try something other than an iPhone when they next upgrade.

What do you think? Does the familiarity of using Flash outweigh the loss of market share for you? Do you not care, and are simply happy to be able to use your Flash skills in Android? I’d be very interested to hear some numbers on the market share of Flash/Air compatible phones if anyone has them?

Microdobe? Adobosoft?

Microsoft & Adobe in merger talks?

As one commenter on the NYTimes site puts it…

“Get ready for Microsoft Photoshop Office Home Premium Starter Edition for Enterprises!”

Good thing? Bad thing? Complete nonsense? What’s your thoughts?

Apple officially back down on dev tools?

Wow, seems Apple may have made quite an about face, they’ve just released this…

Statement by Apple on App Store Review Guidelines

The important bit…

We have listened to our developers and taken much of their feedback to heart. Based on their input, today we are making some important changes to our iOS Developer Program license in sections 3.3.1, 3.3.2 and 3.3.9 to relax some restrictions we put in place earlier this year.

In particular, we are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need.

In addition, for the first time we are publishing the App Store Review Guidelines to help developers understand how we review submitted apps. We hope it will make us more transparent and help our developers create even more successful apps for the App Store.

So, wonder where that leaves Flash and the iPhone exporter?

Gaia : Accessing custom page attributes from site.xml

More a mental note for myself than anything else, but it’s just taken me an hour of Googling to find this simple solution.

Problem : You want to add & access custom attributes to a page node in the site.xml of a Gaia Flash site.

Solution :
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Gaikai – flash based streaming console gaming

There’s an interesting video up of Gaikai, the new venture from David Perry (the man behind Shiny Entertainment & games such as Earthwork Jim). It will apparently allow anyone with a fast enough connection to play a wide catalog of 3d console and PC games, without needing any fancy 3d hardware. The games are hosted on the Gaikai servers and apparently streamed to the player in real time via the Flash player.

Gaikai – Video Demo

It will be interesting to see how they work around various technical obstacles… getting Flash to work with various console controllers for one.