If you’ve ever read any of Emanuele’s game tutorials you’ll already have a fairly good idea of what’s in this book, as he takes you by the hand and leads you through all the steps required to create 9 complete well known games from start to finish.
Each game gets a chapter to itself and they build in complexity and upon the concepts taught in previous chapters as you work your way through. This is an interesting way of tackling what is quite a daunting range of subjects and works well. Although zero experience is assumed the first chapter dives straight in and has you making things from the start while still explaining basic concepts such as how to set up your Flash movie size and working with Arrays.
The games you will make are… Continue Reading →