All posts tagged opengl es

I’m talking @ LFPUG in January about Android development

Damn, Tink’s just sent out the newsletter so I can’t get out of it now :)

I’m going to be doing a talk at the end of January to the London Flash Platform User Group (LFPUG) about Android development. It will follow on from Richard Leggetts comprehensive ‘Introduction to Android’ talk earlier this year and cover some new stuff such as Air for Android, publishing, protecting and monetizing your apps on the Android Market, and we’ll also create some simple games using AndEngine and LibGDX.

Following me will be Liam Flynn talking all about multi platform OpenGL ES, so it should be an interesting night if you’re into games and other mobile development.

Hope to see you there!

LibGDX & OGLES2 – My First Triangle (pt.1)

I recently bought the OpenGL ES 2.0 Programming Guide, seems pretty good so far. Unfortunately it’s quite iPhone centric, but the basic principles and OGLES2 code is the same for Android. If you’ve done any OGLES1 work before you’ll find a lot has changed, it’s moved from a fixed pipeline to being completely shader based so requires quite a bit of re-learning.

I’m using LibGDX to ease the pain of getting started, but unfortunately the ‘My First Triangle’ tutorial on the LibGDX wiki is still only OGLES1 based. So, after a few false starts (mostly due to being on a Mac, which appears to be the worst platform for learning OGLES on) I thought it’d be useful to re-write the tutorial focusing on OGLES2, so here we go…
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