All posts in Technology

Time to dump .Net for JS… maybe not?

The announcement last week that the new Windows 8 developer platform would be ‘based on HTML5 and JavaScript‘ understandably sent waves to distress through the .Net community.

But Ars has a good rundown of what they think this will actually mean based on picking apart the beta releases, and in fact they seem to think it’s going to be a significant step forward for the Windows platform, perhaps even delivering on the promises they made years back with Longhorn (which of course became Windows Vista, then 7).

So if it plays out as Ars thinks we’ll all be happy, .Net developers will continue using .Net and the rest of us might get some really nice tools in the form of HTML5/JS support in Visual Studio, which will in turn will create a push for much more capable HTML5/JS tools all across the board.

The biggest question left is, what the hell are Microsoft playing at and what do they possibly think they can gain by not responding to the obvious FUD they’ve created themselves, within their own developer community, about their own product? Weird!

Official Kinect for Windows beta SDK now available

Skeleton tracking image

The Kinect for Windows SDK beta is a starter kit for applications developers that includes APIs, sample code, and drivers. This SDK enables the academic research and enthusiast communities to create rich experiences by using Microsoft Xbox 360 Kinect sensor technology on computers running Windows 7.

Download here…

Boot Linux in your browser via Javascript!

Well this is pretty damn impressive, a working Linux terminal booting under Javascript in a browser…

http://bellard.org/jslinux/

(Via Slashdot)

Book Review – Flash Game Development By Example

Another week, another really good game development book to review!

This time the book in question is ‘Flash Game Development By Example‘, by the prolific game dev’ blogger and self confessed ‘Italian geek’ Emanuele Feronato.

If you’ve ever read any of Emanuele’s game tutorials you’ll already have a fairly good idea of what’s in this book, as he takes you by the hand and leads you through all the steps required to create 9 complete well known games from start to finish.

Each game gets a chapter to itself and they build in complexity and upon the concepts taught in previous chapters as you work your way through. This is an interesting way of tackling what is quite a daunting range of subjects and works well. Although zero experience is assumed the first chapter dives straight in and has you making things from the start while still explaining basic concepts such as how to set up your Flash movie size and working with Arrays.

The games you will make are… Continue Reading →

Tips for converting iOS UI’s to Android

Several people have asked me for advice recently on converting iOS UI’s to Android, generally as they are iOS users and don’t really have first hand experience of Android UI patterns but want to try porting an existing app to the Android platform.

There are several major differences that you should be aware of when doing this, simply porting the app without changing the UI may result in a bad user experience and possibly poor ratings in the market.

There’s a very useful blog all about Android UI design patterns that has a handy post you should check out first… Continue Reading →