Introducing FWiidom.org

February 15th, 2007

…an Open Source solution for controlling Flash via Wiimote(s).

The site’s been up a few weeks, and you may have seen some of the videos if you are on the Papervision3D list, but I just realised I’d not announced it to the wider community.

Currently there is a very first beta available for download from the site (although it works fine the solution is kinda clunky and Windows only), and a couple of quick tutorials on getting it all up and running. If you have a Wiimote and fancy a play feel free to grab the files and let me know what you think.

Over the next couple of weeks I’m hopefully going to be working alongside Pete Hobson (who already has a much better OSX solution running than me) to rip out all the extra junk & make one slick, cross platform solution. Keep ‘em peeled…

FWiidom.org

Wiimote & Flash, first two way communication tests!

January 29th, 2007

I’ve been messing with my Wiimotes and Flash over the weekend, and have finally managed to cobble together various programs and enable full two way communication between them. This means that Flash can get all the controller data from the Wiimote, including 3d acceleration, pitch, roll, all the buttons, nunchuk & classic controller, pointer orientation etc (for up to 7 Wiimotes eventually!) as well as control features of the Wiimote such as the LED’s and the rumble feature. Tasty!

I’m not posting yet how I did it, as it’s pretty hacky at the moment and there’s a lot I’d like to clean up, but here’s a video of it in action…


Wii browser launched!

December 22nd, 2006

Didn’t get ’round to blogging it, but I managed to pickup a Wii last week from HMV and have been enjoying playing it a lot (I’m a Pro at bowling now! :) .

Anyway I’ve just noticed on Digg that the Wii browser’s been launched and it apparently contains Flash & Ajax support. Woohoo, this could be very cool if it plays Flash games nicely… more to come I’m sure.