Archive for the 'Work' Category

Coldfusion is dead!

Wednesday, September 5th, 2007

Funny, don’t use it myself but I thought interest in CF was actually picking up a bit of late, but according to ComputerWorld it’s right up there in the ‘Top 10 dead (or dying) technologies‘, even beating Os/2 :)

Link

Great Papervision Presentation

Tuesday, March 6th, 2007

If you are looking to get started with Papervision but have no idea where to start, check out this great Breeze presentation of Pelle Klit Christensen’s presentation at the DFUG. He covers the whole process, from setting up your dev environment, through texturing and exporting from 3DSMax, to getting it all running in Papervision. Well worth a watch!

Flosc AS3 Classes

Friday, March 2nd, 2007

Flosc (Flash Open Sound Control) is a project by Ben Chun that looks like it’s been around for a while but I’d never heard of until I had call to use it in FWiidom.

In fact I’d never heard of Open Sound Control either, but apparently it’s intended as something akin to clunky old MIDI, but over TCP. Flosc is a little Java server that sits and intercepts OSC packets and turns them into Flash XML packets. The classes in the zip below will allow you to connect easily to the Flosc sever and send and receive events and data to any connected OSC device.

I was using these classes for two way communication between Flash and Glove Pie (and thus the Wiimote) and it all worked fine. In theory you should be able to control any OSC device, including some pretty cool sound kit such as MaxMSP or Traktor.

>> Download Flosc AS3 Classes <<
This zip just contains the new AS3 classes, you’ll still need to get the main Flosc files.

Introducing FWiidom.org

Thursday, February 15th, 2007

…an Open Source solution for controlling Flash via Wiimote(s).

The site’s been up a few weeks, and you may have seen some of the videos if you are on the Papervision3D list, but I just realised I’d not announced it to the wider community.

Currently there is a very first beta available for download from the site (although it works fine the solution is kinda clunky and Windows only), and a couple of quick tutorials on getting it all up and running. If you have a Wiimote and fancy a play feel free to grab the files and let me know what you think.

Over the next couple of weeks I’m hopefully going to be working alongside Pete Hobson (who already has a much better OSX solution running than me) to rip out all the extra junk & make one slick, cross platform solution. Keep ‘em peeled…

FWiidom.org

Quake2 in Flash!

Thursday, February 8th, 2007

flash_quake.jpg

Ok, I lied!

So it’s not quite (err, at all…) playable yet, and I may have done a little photoshoppery on the screenshot above but still… a Quake2 map & textures loaded, parsed and running in the Flash player via Papervision from Tim Knip, very cool indeed… aaah the good old days!


>>PaperQuake2<<

(Edit - just wanted to point out this is not my code, it’s from Tim Knip, who posted it to the Papervision3d mailing list. If you are into this kind of stuff there’s some exciting stuff going on on the list there, join up!)