Quake2 in Flash!

flash_quake.jpg

Ok, I lied!

So it’s not quite (err, at all…) playable yet, and I may have done a little photoshoppery on the screenshot above but still… a Quake2 map & textures loaded, parsed and running in the Flash player via Papervision from Tim Knip, very cool indeed… aaah the good old days!


>>PaperQuake2<<

(Edit - just wanted to point out this is not my code, it’s from Tim Knip, who posted it to the Papervision3d mailing list. If you are into this kind of stuff there’s some exciting stuff going on on the list there, join up!)

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3 Responses to “Quake2 in Flash!”

  1. Jim Says:

    Please stop now!!!! If you continue I can see many hours of my time being wasted! :)

    Very cool indeed!

  2. Tink Says:

    don’t work for me :(

    TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at com.suite75.papervision3d.objects::Quake2Bsp/::addMaterials()
    at com.suite75.papervision3d.objects::Quake2Bsp/::readerCompleteHandler()
    at flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at com.suite75.quake2.io::BspReader/::loadNextTexture()
    at com.suite75.quake2.io::BspReader/::walErrorHandler()
    at flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at com.suite75.quake2.io.wal::WALReader/::errorHandler()
    at flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at flash.net::URLLoader/flash.net:URLLoader::redirectEvent()

    then the centre of te screen is just black.

  3. oldskool73 Says:

    Tink - odd, perhaps it’s some kinda funky mac issue?

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