Archive for June, 2006

SmackbookPro

Tuesday, June 6th, 2006

this has been floating around for the last few weeks, a really cool use of the motion sensor in the new Macbooks and a nice example of physical interaction with virtual objects.

Grand Text Auto

Tuesday, June 6th, 2006

Interesting blog about narative, interaction and games…

http://grandtextauto.gatech.edu/

Where have all the experimental sites gone?

Monday, June 5th, 2006

A year or two ago you couldn’t move for flocking algorithms and 3d engines, every man and his dog had their own ‘experimental flash’ site. Fastforwad to today, and everyones moved on to blogging (a lot quicker to do, and you can kid yourself someone actually cares what you say).

So where does your average ‘digial creative’ go for inspiration and to see state of the art flash work these days?

So far I’ve got:
http://www.flight404.com/
http://incomplet.gskinner.com/

… any others still out there …?

Eh???

Thursday, June 1st, 2006

Quite an interesting interview with Sony’s ‘head game designer’ Phill Harrison , had to laugh at this though…

“When we launched Playstation in 1994 we introduced the concept of real-time computer-generated 3-D-graphics for the first time.”

You did, did ya….so what about games like 3d monster maze (1981), Elite (1984), Wolfenstein 3d (1992), etc… all 3d real time games, all out a long time before Sony ‘invented’ the genre.

Either Mr Harison has been badly missquoted, or he’s talking marketing nonsense :)