Archive for November, 2010

Where Realtime Worlds went wrong

Very interesting 3 part post here looking at where the recently closed Realtime Worlds went wrong while developing the failed APB game

We couldn’t show anything to anyone until it was ABSOLUTELY PERFECT. The irony, of course, is that by not showing your work, you never get to perfect it – particularly with online software, whose design can only be validated by having a large number of people use it.

HTML5 vs Flash ad – challenge accepted…


While reading all the fanboy nonsense today about 42% of the fixes in OSX 10.6.5 being for Flash (hey, what kind of a ‘journalist’ needs to research and understand what they are writing about anyway?), I came across this challenge…
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Android game prototyping with LibGDX on OSX


LibGDX from Badlogic Games is “a cross-platform game development library written in Java with some JNI code for performance hungry sections. It abstracts away the differences between writting desktop and Android games based on OpenGL. This allows you to prototype and develop your application entirely on the desktop and only needing 6 lines of code to make it run on Android.”

After trying various Android libs I think Libgdx will be what I use in the future, it’s got a clever bunch of people developing it and forms the basis of many of the other libraries available (Andengine, Rokon etc) without all the extra cruft.

However, until now the prototyping on the desktop has only worked in Windows & Linux, but that’s all changed thanks to the help of ‘pirato’ on the Libgdx forum, who’s built an OSX version of the required dynamic lib.

Before you can use it, you’ll need to have the mpg123 library installed, which is pretty straight forward…

You can then grab pirato’s library file from here (until it’s been officially added to the libgdx repos) and add it to your projects ‘libs’ folder.

You should now be able to run the desktop version of your app under OSX.

Woot, Android dev just got a step easier!

Android Screen Cast Software

If you ever need to capture videos of what’s on your Android screen there’s a pretty nifty little tool called Android Screen Cast available here…

http://code.google.com/p/androidscreencast/

Sentimental vintage toys…

A post on reddit got me thinking about the toys I lusted after as a kid, so I did a bit of youtubing down memory lane. Anyone else remember these…?
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