Archive for November, 2010

A personal appeal…

If you just can’t get enough of being begged for cash by a millionaire, why not install the Jimmy Wales chrome plugin, it adds the Wikipedia banner to the top of every page you visit. Lolz…

DepthJS – Kinect hits the browser!

Remember how the Minority Report gesture interfaces seemed all futuristic way back in ’02? Well now you can flail your limbs wildly to control your browser too!

From the MIT Fluid Interfaces Group comes DepthJS, a browser extension (currently Chrome) that allows the Microsoft Kinect to talk to any web page. It provides the low-level raw access to the Kinect as well as high-level hand gesture events to simplify development.

Code available from GitHub

LibGDX & OGLES2 – My First Triangle (pt.1)

I recently bought the OpenGL ES 2.0 Programming Guide, seems pretty good so far. Unfortunately it’s quite iPhone centric, but the basic principles and OGLES2 code is the same for Android. If you’ve done any OGLES1 work before you’ll find a lot has changed, it’s moved from a fixed pipeline to being completely shader based so requires quite a bit of re-learning.

I’m using LibGDX to ease the pain of getting started, but unfortunately the ‘My First Triangle’ tutorial on the LibGDX wiki is still only OGLES1 based. So, after a few false starts (mostly due to being on a Mac, which appears to be the worst platform for learning OGLES on) I thought it’d be useful to re-write the tutorial focusing on OGLES2, so here we go…
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Kinect mind control?

I’m really excited about the possibilities with the new Kinect, but not so impressed with the interactivity of the current launch titles…

Native Android OGL Game Libraries : 3 of the best

I’ve spent the last few weeks scouting out Android libraries to help write native games in OpenGL, and I’ve come up with what I think are 3 of the best, all aimed at different levels or types of developers…
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