Archive for April, 2006

How to Prototype a Game in Under 7 Days

Just stumbled upon this article on Gamasutra by a bunch of students from the Experimental Gameplay Project at Carnegie Mellon’s Entertainment Technology Center. It discusses the lessons they learnt from rapidly protoyping games for a whole semester (kids these days huh?). An interesting read, here’s the summary…

Setup: Rapid is a State of Mind

* Embrace the Possibility of Failure – it Encourages Creative Risk Taking
* Enforce Short Development Cycles (More Time != More Quality)
* Constrain Creativity to Make You Want it Even More
* Gather a Kickass Team and an Objective Advisor – Mindset is as Important as Talent
* Develop in Parallel for Maximum Splatter

Design: Creativity and the Myth of Brainstorming

* Formal Brainstorming Has a 0% Success Rate
* Gather Concept Art and Music to Create an Emotional Target
* Simulate in Your Head – Pre-Prototype the Prototype

Development: Nobody Knows How You Made it, and Nobody Cares

* Build the Toy First
* If You Can Get Away With it, Fake it
* Cut Your Losses and “Learn When to Shoot Your Baby in the Crib”
* Heavy Theming Will Not Salvage Bad Design (or “You Can’t Polish a Turd”)
* But Overall Aesthetic Matters! Apply a Healthy Spread of Art, Sound, and Music
* Nobody Cares About Your Great Engineering

General Gameplay: Sensual Lessons in Juicy Fun

* Complexity is Not Necessary for Fun
* Create a Sense of Ownership to Keep ‘em Crawling Back for More
* “Experimental” Does Not Mean “Complex”
* Build Toward a Well Defined Goal
* Make it Juicy!

Tink @ London MMUG – April 2006

Went along to the MMUG meeting the other night, saw an interesting dip into component creation from Mike Jones, and a second sitting of Tinks ‘Round trip with file reference’ talk as I’d already seen it in Sydney :)

I captured Tinks talk on my trusty Sony DSC-T9 so you can watch along, it’s a bit dark but the sound’s fine. The presentation on screen is available from Tinks site above.

*update* – the video has also been added to Tinks MMUG (or is AUG now?) archives.

To view this content you need to install or upgrade your Flash player

Must say Tink, you’re gettin’ good at this presenting lark mate! :)

If anyone wants it, the raw .flv is here.

I’m back!

Yup, sad but true, I’m back in grey London and ready to get my head around my new life without a regular wage…eeek!

A big hello and thanks to everyone who put me up (and put up with me) in my few months around the world, and particularly to Guy, Tink, LordAlex, Matt, Moca & Geoff for all the fun on my unscheduled stop in Oz! It’s good to get out and find there are other cool people doing the same geeky stuff as you :)